2020 - 3D Animation

Electronic Literature Organization (ELO)
Media Arts Festival – July 16 to 19, 2020
University of Central Florida, USA
View (un)continuity virtual gallery


Bio-issues, kitchen-makerspace, food-hack, Glitch, dietic utopia/dystopia, value systems, possible futures, electronic-based fictions, digital narratives, gendered narratives, research-creation

Comestible, a multi-part project that I develop since 2010, considers the individual and the mass produced in American diets to enter the bigger debate about money, hope, experience, and ideas related to self-improvement and a better life. Vegetables, fruits, and industrial foodstuffs are recast into an ecosystem that explores "dietic utopias/dystopias" and its complex systems marked by anxieties about production, consumption and value. The projects allow me to examine paradigm shifts associated with different visions of a "better life", dissect problematic global perspectives dominated by economics and endless growth, and speculate on possible futures.

I am interested in what happens to media as it is re-processed through various electronic means. With this in mind, selected digital images of industrialized foodstuffs from my "Comestible" archive were subjected to digital processes producing glitches. The back-end code driving the digital images of foodstuffs were "hacked" using texts from literary sources ranging from "Paradise Lost" by John Milton (1667) to “The Edible Woman” by Margaret Atwood (1969). In a re-codification process, I erased existing code and introduced literary texts that highlight the transformative role of women in sensing nature through food cultivation, distribution, and consumption. For example, in "Paradise Lost"–¬where Milton can be seen as attempting to make sense of a fallen world– the role of food reflects Eve's power in the epic story. In "The Edible Woman", Atwood can be seen as exploring gender equity through food and diets that are dictated by, or that resist, a consumer-oriented society.

The glitched images spawned the animation "Comestiblemealplan-Weave". The glitched images were compiled into one checkered file, and using 3D animation software, the file took the form of a drapery that seemingly blows in the wind. The animation embodies flexibility and adaptability, while remaining anchored and returning to center.

"Comestiblemealplan-Weave" (above) still images, (below) 3D animation shown in an endless loop.
Credits: Pat Badani © (Concept, Artistic Direction, Visuals). Muyeol Choe (Assistant 3D animator).


Comestible-Weave / All media and texts © Pat Badani, 2020.